Principal Product Manager
Company: Electronic Arts
Location: Redwood City
Posted on: May 3, 2025
Job Description:
Locations: Kirkland, Washington, United States of America
- Orlando
- United States of America
- Austin
- United States of America
- Redwood City
- United States of America
- Vancouver
- CanadaRole ID207999Worker TypeRegular
EmployeeStudio/DepartmentCTO - EA Digital PlatformFlexible Work
ArrangementHybridDescription & RequirementsElectronic Arts creates
next-level entertainment experiences that inspire players and fans
around the world. Here, everyone is part of the story. Part of a
community that connects across the globe. A place where creativity
thrives, new perspectives are invited, and ideas matter. A team
where everyone makes play happen.The EA Digital Platform (EADP)
group is the core powering the global EA ecosystem. We provide the
foundation for all of EA's incredible games and player experiences
with high-level platforms like Cloud, Commerce, Data and AI,
Gameplay Services, Identity and Social. By providing reusable
capabilities that game teams can easily integrate into their work,
we let them focus on making some of the best games in the world and
creating meaningful relationships with our players. We're behind
the curtain, making it all work together. Come power the future of
play with us.One of EA's top priorities is to make it easy to use
and scale live services operations. EADP is an important
contributor to that strategy, and you will play a central part as
the product lead for Arrival. Arrival is a proprietary content
delivery tool that enables live services operators to manage and
deploy game content safely. In its end state, the product will be a
cohesive suite of services, pre-integrated with EADP products, for
content delivery and player lifecycle management that is easy to
use by creatives and works end-to-end, empowering live services
teams across EA.As Principal Product Manager for Arrival, you will
report into a Director of Product Management, leading innovation
and influencing EADP's product teams and EA's game development
teams to develop a world-class live services toolkit. You will
shape and implement platform capabilities that make it easier for
game engineers to onboard and customize tooling within Arrival's
tooling framework. You will also define and deliver streamlined
workflows for game producers to scale live
operations.Responsibilities:Define a compelling live services
toolkit strategy to improve the developer experience on our
Platform. To do this, you must understand diverse customer needs
and internal product/service provider requirements and balance both
from a live services platform owner's perspective.Represent the
live services toolkit owner's perspective to influence EADP's
product teams to make products easy to use by creating streamlined
workflows across products, driving deprecation methodology, and
other platform best practices.Collaborate with engineering teams to
shape the technical architecture and design decisions, ensuring the
creation of scalable platform capabilities and fundamentals.Set
clear objectives and key results (OKRs) to align stakeholders
across the organization, promoting unity towards shared
goals.Collaborate across teams, providing clarity and ensuring
effective decision-making.Use metrics and user feedback to guide
ongoing innovation and refinement of live services toolkit
offeringsQualifications:Bachelor's Degree AND 8+ years experience
in product management/program management/ software development (of
which at least 5+ years are required in product management).At
least 2+ years working with game developer or game producer-facing
products in a product role. Demonstrated results driving innovation
in game development technologies.Experience defining product and
functional specifications to create customer value and impact while
understanding the technical aspects.Experience designing and
implementing game mechanics and monetization strategies (e.g. core
loops, battle passes) through direct experience in a game developer
role or as a game producer/engineerExperience integrating AI
technologies to enhance product functionality and
innovationDemonstrated results delivering large-scale enterprise
solutions/services, including roadmap development, product
launches, and driving innovation.Platform mindset, with an
understanding of microservices architecture, REST and gRPC APIs,
cloud technologies and developer platforms.Experience leading
geo-distributed teams, partners, and cross-team leadership
teams.COMPENSATION AND BENEFITSThe ranges listed below are what EA
in good faith expects to pay applicants for this role in these
locations at the time of this posting. If you reside in a different
location, a recruiter will advise on the applicable range and
benefits. Pay offered will be determined based on a number of
relevant business and candidate factors (e.g. education,
qualifications, certifications, experience, skills, geographic
location, or business needs).PAY RANGES* Washington (depending on
location e.g. Seattle vs. Spokane) * $172,100 - $271,200 USDIn the
US, we offer a package of benefits including paid time off (3 weeks
per year to start), 80 hours per year of sick time, 16 paid company
holidays per year, 10 weeks paid time off to bond with baby,
medical/dental/vision insurance, life insurance, disability
insurance, and 401(k) to regular full-time employees. Certain roles
may also be eligible for bonus and equity.In British Columbia, we
offer a package of benefits including vacation (3 weeks per year to
start), 10 days per year of sick time, paid top-up to EI/QPIP
benefits up to 100% of base salary when you welcome a new child (12
weeks for maternity, and 4 weeks for parental/adoption leave),
extended health/dental/vision coverage, life insurance, disability
insurance, retirement plan to regular full-time employees. Certain
roles may also be eligible for bonus and equity.About Electronic
ArtsWe're proud to have an extensive portfolio of games and
experiences, locations around the world, and opportunities across
EA. We value adaptability, resilience, creativity, and curiosity.
From leadership that brings out your potential, to creating space
for learning and experimenting, we empower you to do great work and
pursue opportunities for growth.We take a holistic approach with
our benefits program, focusing on physical, emotional, financial,
career, and community wellness to support a balanced life with paid
time off and new parent leave, plus free games and so much more. We
nurture environments where our teams can always bring their best to
what they do.Electronic Arts is an equal opportunity employer. All
employment decisions are made without regard to race, color,
national origin, ancestry, sex, gender, gender identity or
expression, sexual orientation, age, genetic information, religion,
disability, medical condition, pregnancy, marital status, family
status, veteran status, or any other characteristic protected by
law. We will also consider employment qualified applicants with
criminal records in accordance with applicable law. EA also makes
workplace accommodations for qualified individuals with
disabilities as required by applicable law.
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Keywords: Electronic Arts, Parkway-South Sacramento , Principal Product Manager, Executive , Redwood City, California
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